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Lua Fundamentals培訓
 
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課程大綱
 
  • Introduction to Lua
    A bit of history
    Lua's goals, features and non-goals
    Resources of Lua documentation and tutorials
    Installing the Lua interpreter
    Setting up and using LuaRocks
    Basic syntax and semantics
    Identifiers
    Comments, block comments
    Global variables and enforcing of strictness
    Local variables
    Standalone programs, program arguments
    Compilation units, chunks, expressions, semicolons
    Data types and data structures
    Basic types: nil, boolean, number, string
    Object types: function, userdata, thread, table
    References/objects vs. basic values
    The importance of tables in Lua
    Introduction to tables and their versatility
    Tables as an associative array
    Tables as numeric arrays, sequences
    Basic control structures
    The if then elseif else end
    The while loop
    The repeat loop
    The simple for loop
    Error handling
    Return values vs exceptions
    Converting a return value to an exception
    Converting an exception to a return value
    Error levels
    Example programs
    Polynomial evaluation
    Breadth first search
    Additional exercises
    More about functions
    Named arguments
    Object-oriented calls
    Closures
    Currying
    Tail calls
    Multiple assignment and return
    Varargs
    Iterators and co-routines
    The generic for loop
    Stateless vs stateful iterators
    Differences between iterators and co-routines
    Metatables and metamethods
    The set example
    The __tostring metamethod
    Arithmetic metamethods
    The __index, __newindex metamethods
    The __len metamethod
    Modules and packages
    Using modules
    Creating modules
    Organizing modules into packages
    Advanced tables
    Tables for queues and stacks
    Tables describing graphs
    Matrices as tables
    Linked lists as tables
    String buffers
    Metatables through examples
    Proxies
    Readonly
    Memoization
    Dynamic programming with memoization
    The Fibonacci example
    Environments
    Relationship between global variables and environments
    Free variables
    The _ENV table and the _G table
    More about modules
    Different approaches to creating modules
    Modules that change the behavior
    Module initialization and arguments
    Using environments to implement safe modules
    Advanced iterators and co-routines
    Producer, consumer, filter
    Wrapping co-routines to get iterators
    Stateless iterator for linked lists
    Contributing to the Ecosystem
    Uploading packages to MoonRocks
    Functional paradigm in Lua
    The map function
    The reduce / fold function
    Object-oriented Programming
    Different approaches to OOP
    Different approaches to inheritance
    Examples
    A walkthrough of the Lua Standard Libraries
    Compilation
    Compilation
    Eval
    Relationship with the environment
    Binary chunks
    Garbage collection
    Weak tables
    Finalizers, the __gc meta-method
    Lua bytecode and virtual machine
    Generating bytecode from source code
    Reading and analyzing bytecode
    Quick tour of the source code of the Lua VM
    C modules
    Calling C from Lua
    Search path and loading of C modules
    Calling Lua from C
    The Stack
    Error handling
    Continuations
    Handling Lua values and types from C
    Arrays
    Strings
    Userdata
    Metatables
    Object oriented calls
    Light userdata
    Memory management
    Allocators
    GC API
    Threads in Lua
    Co-routines vs threads
    Real multi-threading and Lua states
 
 
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