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Lua Fundamentals培訓

 
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課程大綱
 
  • Introduction to Lua
    A bit of history
    Lua's goals, features and non-goals
    Resources of Lua documentation and tutorials
    Installing the Lua interpreter
    Setting up and using LuaRocks
    Basic syntax and semantics
    Identifiers
    Comments, block comments
    Global variables and enforcing of strictness
    Local variables
    Standalone programs, program arguments
    Compilation units, chunks, expressions, semicolons
    Data types and data structures
    Basic types: nil, boolean, number, string
    Object types: function, userdata, thread, table
    References/objects vs. basic values
    The importance of tables in Lua
    Introduction to tables and their versatility
    Tables as an associative array
    Tables as numeric arrays, sequences
    Basic control structures
    The if then elseif else end
    The while loop
    The repeat loop
    The simple for loop
    Error handling
    Return values vs exceptions
    Converting a return value to an exception
    Converting an exception to a return value
    Error levels
    Example programs
    Polynomial evaluation
    Breadth first search
    Additional exercises
    More about functions
    Named arguments
    Object-oriented calls
    Closures
    Currying
    Tail calls
    Multiple assignment and return
    Varargs
    Iterators and co-routines
    The generic for loop
    Stateless vs stateful iterators
    Differences between iterators and co-routines
    Metatables and metamethods
    The set example
    The __tostring metamethod
    Arithmetic metamethods
    The __index, __newindex metamethods
    The __len metamethod
    Modules and packages
    Using modules
    Creating modules
    Organizing modules into packages
    Object-oriented programming
    The building blocks of OOP in Lua
    Examples
    Discussion on more advanced language features
    Weak tables
    Finalizers
    Compilation, eval, loading
 
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